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New 110713 Version

Integrated Application Platform › Forums › Announcements › New 110713 Version

  • This topic has 3 replies, 2 voices, and was last updated 11 years, 6 months ago by amckinlay.
Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • July 13, 2011 at 5:37 pm #709
    amckinlay
    Keymaster

    – fixed to handle: if x is true { … } (thanks to gmauro for reporting this)

    – added option to disable the switch unhandled value exception (see Introduction > Compiler Options in the help)

    – added conversion of VT_DATE to Suneido date in COMobject (thanks to msaurer)

    July 25, 2011 at 6:39 pm #884
    gmauro
    Participant

    Thanks, I will try this new version. Sorry for the late reply, but the sourceforge forum, sometimes is very very slow or inaccessible to me.

    August 1, 2011 at 6:47 pm #885
    gmauro
    Participant

    Hi Andrew, the 110713 snapshot works, but there is a little problem. Being that I use my old code and old stdlib with the new exe (with a “Suneido.SwitchUnhandledThrow = false” line inserted in the Init function) it appears to work all except a little thing: let’s suppose I go in the menu “Help -> About Suneido”… Now, if I click on the scrollbar of the contributors list, there will be an “unhandled switch value” exception… Why Suneido give to me this exception, even though I have used the SwitchUnhandledThrow flag in the Init function? Maybe because the ScrollControl is loaded before the Init function?

    August 3, 2011 at 2:58 pm #886
    amckinlay
    Keymaster

    That seems strange. Did you put it at the beginning of Init? Nothing should be loaded before Init, but Init will cause other things to be loaded.

    There could be things in the old stdlib that are incompatible with the new exe. You could run CheckLibrary(“stdlib”) to make sure everything compiles. Or CheckLibraries() to check all the libraries in use. Do the stdlib tests all pass?

    I would recommend upgrading to the latest stdlib if you have time. There should not be too many incompatibilities, and there are lots of fixes and improvements.

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Viewing 4 posts - 1 through 4 (of 4 total)
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